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New Age Fantasy Map

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A map I recently drew up for my "New Age Fantasy" RPG.

Here's the Key of information:
A - North Continent - Most of the world's explored landmass is in this region. It holds all the capital cities (after Tri Numa on East Continent was destroyed). It also holds the Chaos region.
1-Hart Kingdom - A sprawling human metropolis, it is the human capital.
2-Haveland - A large walled city East of Hart.
3-Logost - A small human town just to the Southwest of Hart, it's known for the Train station that goes to and from the Westlands bringing it many technological advancements from the Westlands.
4-Arnan - A small warrior town between Hart and Deftwood, most is its villagers fight in the Hart army, the males being soldiers while most females make weapons and armor as well as serve as nurses.
5-Deftwood - A small town on the outskirts of human territory, it has a history of major attacks from Elves and Dwarves looking for territory as well as from the occasional Orc Bandits. Though it hasn't seen a major battle in a few decades its economy is in ruin and there are many orphan children who's parents run off and leave them behind.
6-Dhalia - An Elven Kingdom and home to one of the finest archives in the World. After the destruction of Tri Numa it is considered to be the New Capital of Elven Territory.
7-Rhine Amon - An elven city near the mountain, it is home to the largest army in Elven Territory, it is also home to a large fortess carved into the mountainside.
8-Minagoth - A large city once walled, it is now reduced to half the size it was 200 years ago and its wall destroyed. Despite the widespread destruction, what remains is still quite a prosperous Elven town.
9-Felgot- A small town between the Dwarven mountains and Nifilik, a major tradepost once commonly visited by travelers of every race. But ever since the "Infinite Rain" began the village has been in decline. Most blame the man who built his hilltop mansion near the edge of town, they claim he has a powerful Rune which cursed them all.
10-Nifilik - A large port town filled with inhabitants of every race.
11-Chaos - A heavily fought over area between Dwarven mountains and Elven port towns.
12-Dwarven Mountains - A large area of open terrain most Elves and humans avoid, leaving it to the Dwarves. Though recently Orcs have been trying to claim parts of the Mountains.
13-Hel Dor - A large Temple built to honor the dead in the last War against Seraph. Many Shamans travel here to attempt and strengthen their Life Force Magic.
14-Enoch - The main city of Dwarven protectors and home to the Blood rune. It is also the city where the weapons that defeated Seraph were forged.
15-Tirnan Opus - Main capital of Warrior Dwarf Territories after they split from the Gaurdians.
16-Terra - A small village near the lower mountains, the Dwarves use it as a base for assault when trying to claim new Territory from the Elves.
17-Skrall - A large mountain city of Orcs, thought only to be a nightmarish legend.
18-Hakta - To most forest and valley orcs Hakta would be what you call their homeland, it is mostly a place where Orcs are born and raised, as adults most leave to attack Humans, Elves, and Dwarves.
19-Northlands - Forested Area where many ancient ruins can be found. The Mage Council's main tower is also located here.
20-North Temple - Original Home to the Creator's Guild. It is rumored to be where the Great Runes were created and where the Dragons of Creation and Destruction can be summoned.

B - East Continent - Located to the Southeast of North Continent. Though not as densly populated, many major technological advances have been made here, thanks to a harsh Desert and Dense Dangerous forests it has not been fully explored. Tri Numa, the former elven Capital was once here, Seraph's early travels and actions greatly effected this region. The Calm Valley Region can also be found here.
21- Kefka - A major port town that connects to Nifilik by Ferry. A popular trading post and home to numerous refugees.
22-Tri Numa - Once a Glorious elven kingdom it recently fell to Ruin. Its former residents are now scattered across the world trying to find new homes.
23-Calm - A large valley in between Tri Numa's main City and the Westlands.
24-Artahka - The Holy Land of the Creator's Guild, steeped in legend and tradition, it houses many ancient artifacts of religious meaning. All who believe in "The Creator" aspire to travel here at least once in their life. The Head Priest of the Guild also resides here.
25-Sek Hem - The Capital city of the forest elves, well hidden and well protected.
26-Westlands - An area with little vegitation, the people pride themselves in technological advances.
27-Gideon - The largest town of the Westlands, it is a major Technological hub. Building of the Train to Logost began here. It also houses a Tram system that allows travel to all towns in the Westlands.
28-Arlin - A Desert town in the middle of nowhere, ground travel is not advised, the only way to and from Arlin is by thew Gideon Tram
29-Washita - The last Westlander town before the great Desert. The is little law here and mercenaries run wild. It's pretty much a wild west style scenario.
30-Great Desert - A large Desert, many have tried to cross it, none have managed.
31-Shire Town - Main hometown to the Halflings, it is the last major city before reaching Calm.
32-Southlands - A dense dark forest few dare enter, Seraph's Temple is hidden here, also home to the Rogue mages.
33-Village of the Rogue Mages - The Homeland of all mages who worship Seraph.
34- Seraph's Temple - The Temple built around Seraph to keep him sealed so none would try and free him.

C - End of the World - The Ice cap South of East Continent. It has not been properly explored and is steeped in rumors that beyond the hundreds or miles of ice and snow that there is a paradise awaiting for one who survives the Trip. Many legends tie it to the land where humans, elves, dwarves, and halflings were created, but were then thrown out for their sins and the Garden was froze over.
35- Eden
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